Dear Harmony Gold,

So you have reared your ugly, spiteful, malicious head yet again, to "protect" Intellectual Property that quite frankly, should be on the verge of becoming public domain. Because you waited until Harebrained Schemes got their Battletech game into beta testing before asserting your IP lawsuit, it is apparent that you waited for a timing that would cause the most damage to the project. Your demands at this stage puts HBS into into the difficult choice of either paying your extortion, or conducting a major rewrite of the software so as not to infringe on your IP. Either of these choices could force the abandonment of the entire project, thus leaving in the lurch thousands of Battletech fans, deepening their already bottomless hatred of your company.

I have decided to proudly display my collection of Unseen Mechs, most of which I have had since the 1980's. I have also decided to suggest that you take that lawsuit, carefully fold it until it is nothing but sharp corners, then forcefully shove it through and past your rectum and don't stop until it reaches about about halfway through your large intestine. I have a broom handle I am willing to send you as a tool to help you reach that goal.

Sincerely, go screw yourselves.

myunseens

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Friends,

I had a long-time friend pass away unexpectedly several days ago. I drove the 600+ miles up there to comfort his family and give my final farewells to him.

His family gave me a couple of boxes of his games, because he was (and I am) a big strategy game fan. I have not checked these for completeness yet, once you see the list you'll see why. I have links for all games to BoardGameGeek so you can see exactly what the game is and all that. Let me know if you are interested to buy a game. One marked as such is for sale, the others negotiable. All proceeds will go to his widow. If anyone else would be interested in playing them, please let me know.

Here they are, by publisher:

3M

Stocks & Bonds
Venture

Avalon Hill

Panzer Armee Afrika
Up Front
G.I. Anvil of Victory (SL gamette)
Luftwaffe
Wooden Ships and Iron Men (for sale, I have a copy already)
Submarine

Ideal

The Generals (electronic Stratego) Unknown if it works.

Parker Brothers

Masterpiece
Dogfight
Pit

Whitman

Dark Shadows

Yaquinto Publications

Battles & Leaders (ACW)

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My roster builder spreadsheet is a complex creature, developed over several years, occasionally finding mistakes and frequently adding functionality. Sometimes the "adding functionality" actually "adds mistakes."

In developing a force the other day that had C3 and non-C3 units, I discovered that the C3 bonus was being added to units not partaking of the C3 network. That formula has now been fixed and thus version 5.0.1 now awaits your downloading pleasure.

Mark's Roster Builder

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I have become weary of the 2D6 method to determine if a weapon hit the target. In my copious free time, I am going to attempt to correct this.

THIS WILL BE A FAN-DEVELOPED SYSTEM ONLY.

I HAVE NO SUPPORT OR PERMISSION FROM FANPRO/FASA/WIZKIDS/CATALYST OR ANYBODY ELSE TO DO THIS.

If you look at the 2D6 distribution below, you can see the radically disproportionate drop in the percentage to hit in the 5-6-7-8-9 region. In a linear distribution, the 4-5-6-7 (the middle of the 1D10 curve) the percentage of drop across these four numbers is 30%. Whereas, the 5-6-7-8-9 spread (this is five numbers due to the odd number of possible rolls), the drop in percentage to hit is 55.5%.

To roll % Chance + % Change To roll % Chance + % Change
2 100% 1 100%
3 97.2% 2.8% 2 90% 10.0%
4 91.7% 5.6% 3 80% 10.0%
5 83.3% 8.3% 4 70% 10.0%
6 72.2% 11.1% 5 60% 10.0%
7 58.3% 13.9% 6 50% 10.0%
8 41.7% 16.7% 7 40% 10.0%
9 27.8% 13.9% 8 30% 10.0%
10 16.7% 11.1% 9 20% 10.0%
11 8.3% 8.3% 10 (0) 10% 10.0%
12 2.8% 5.6%

 

I am not going to change the entire system to D10 because for falls, etc. being a hex-based game, you need a D6. For hit locations, the biggest part of the unit is the center torso, so again the distribution curve of 2D6 is more realistic to this part than a linear D10.

I realize that the gunnery multiplier table to adjust BV based on gunnery may have to be changed. It may also involve the movement modifier table will have some changes to it. I will have to see. I know this will not be an easy undertaking.

Once I have successfully tackled the hit percentage/gunnery issue, I will use that knowledge and experience to take a hard look at the piloting rolls.

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Okay, so I got to messing around with the Battletech Roster Builder spreadsheet and decided to add some more features. The bad news is, I had to start using Macros. As long as this is the only place you get my spreadsheet, you can be reasonably sure the macros contain no malicious code.

So the new features are:

  • You can now field five Units per line item. This means you can use one line item to field up to an entire star of units.
  • Event Macros on the four Battalion tabs that will automatically rename the tab to the Battalion name. So if you put "Erandi Light Horse" into the Battalion name on one of the Battalion tabs, the tab will rename itself "Erandi Light Horse TO&E."
  • Button Macros on the List builder tab. You can sort your list by tonnage then Name, Tonnage and Battalion, Tonnage and Type of Unit (infantry, Vehicle, Battlemech, etc.), by the Type of unit only, and most importantly, Clear All Pilots. This will wipe all of the Pilot Gunnery/Piloting, If C3 is active and any external ordinance (in case of Aerospace) for all Unit groups. My contact email is in the spreadsheet if you want to suggest other sorting methods.
  • On the Print Roster, if you had multiple units from one line item, they would appear in different parts of the list. So with a lot of restructuring of cells, I got everyone together and in order.

Here is the link to the article.

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