Okay Mechwarriors, See Mark Paint 4th edition is officially here!

I have added my experiences with my Anycubic Photon, and also added a chapter on safety, because safety protocols are essential when running a resin 3D printer.I added a couple more DIY projects and re-edited the entire book. I also default to 18 point font in my word processor because of my eyesight. With See Mark Paint now at over 200 pages, I decided to also release a copy with regular 12 point font size, saving 50 pages. A MOBI or real ebook format is also in the works, so this can be used in ebook readers. I just have to work on the formatting so it looks proper.

I also made these Hex Wafers to help organize Battlefoam hex trays. You can print a set in 7 minutes, then label them so you know who goes where and when they're not there so you don't leave a Mech all alone on the table after a fight.

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I used to play Warhammer 40K. I got out for many reasons, notably, the price of models went from expensive to ridiculiously expensive (and have gone to outlandishly expensive since I left), the rules changed badly enough (TWICE!) I had to purchase an almost new army to stay competitive and last but not least, many of the players were jerks. While 40K is now on the 9th edition of its ruleset, Battletechs' core ruleset has stayed stable with a single rule change since this game was called Battledroids. The rules have expanded, but never rewritten.

The biggest reason was the players. This popped up in my social media feed the other day, but I saw it years ago. Meet Shooter and Wheels. The images explain the story.

Beardy1

Beardy2

Beardy3

While not impossible, it is very hard to Cheese a list like Wheels' in Battletech, namely a "Super-focused-Spearhead" that comes out of nowhere and can slice through any general list like a flamethrower through butter. I also like to think we have more polite players as well.

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Quick note. I screwed up the file name when I uploaded the fixed See Mark Paint. I just realized it and it's fixed and tested.

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First of all, I'm busier than a one-legged man at an ass-kicking contest. I'm doing the best I can.

Second, I FINALLY figured out why the links aren't working in See Mark Paint. They are fixed and uploaded.

Third, I am deep into a total rewrite of See Mark Paint. I am adding an entire chapter on PPE and safety because I'm learning about my 3D printer and there are bad consequences if you don't do things right. I am also adding a chapter (obviously) on 3D printing. I am almost finished with my 4th rewrite. The formatting and editing will soon follow.

Fourth, I have Roster Builder 3.0 for Windows 99% ready. This is also a total rewrite so I can just transfer the code to my Mac and Unix environments and compile them there. The Win version will be out soon, I have to get cracking on installing the interpeter and compiler in the other environments and getting them to work there. Another stumbling block is the help files and I'm taking another shot at a video walkthru.

Fifth, I know the sections just below the main banner are not working properly. I'm on this as well, but's low on the list.

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This past weekend, I got three friends together at one of the FLGS' and we got to play some Battletech. We currently have four stores, there's been times where we have had zero.

David I have already had some battles with, James who last played years ago, and Mike, who was very interested in playing and this was his first game. We were doing 4k BV each, and I specified 3 Mechs, nothing special. It was Mike and I against David and James.

I didn't take detailed batrep notes because I was concentrating on teaching the game. There was this one shining moment for Mike:

Mike1stkillDavid was intending to send that Locust around the back of Mike's Uziel/Gurkha/Wolverine team, so he's running and has a +4 mod to hit. Mike had different ideas. Mind you, this is his first game, 3rd turn. The Uziel rings the bell of the pilot with an SRM to the head. The Gurkha then pulls the trigger on his PPC and also hits the head. Almost perfect decapitation, there were some paint scratches from a couple other SRM hits from the Uziel.

Mike also got the other kill in the game as well. He surrounded another of David's Mechs and did the Vin Diesel "500 fights" beatdown until the poor guy ran out of CT structure. A fine example of focused fire. If that second Mech had actually survived the shooting phase, he was going to get kicks from the Wolverine and Uziel, and the Gurkha was going to stick his sword in the poor guy's back.

At that point, time was called. A fun day for all.

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