Everyone, I have rewritten my Tactics series and added a new article, so now there is Tactics 101, 201 and 301. Please read and enjoy.

I also stumbled across an article I found back in the 90's on "The 15 rules of wargaming." It had a British tone and 40k terminology, so I revamped it and made it more general. Please read and heed.

Last, but not least, a couple months back I saw an idea for a Battletech Escallation League, which is a way specifically new players to give them an incentive to sit down and paint miniatures. I took the time to clean it up and codify it into set rules and even addedd some cross referencing.

Enjoy all of these new articles.

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My apologies for the poor quality of the help video. Evidently I did not record it at high enough quality. I am rerecording the video and I have no idea how long that will take. Hopefully before Election Day.

In the mean time, the basic flow is this:

  1. Create a profile. PLEASE give a value to default roster size and year of battle. It goes a bit wonky if you don't. Fix is on the punch list.
  2. Create organizations. You can have up to ten orgs.
  3. Create non-Canon units. If you have custom units, enter them.
  4. Add Units to Organizations. This is where you put your combat units into the organizations.
  5. Once all this is done, then you can create rosters until the cows come home.

If my database does not have your unit, I'm getting updates in my copius free time.

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I now release my newest creation, seven months in the making. I hope you like it. You can read more about it and watch my walkthru video in the link below.

Battletech Roster Builder Version 1.0.

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2/20/2020 UPDATE: Still working on editing the video, it didn't help I was in the hospital for three days.

The "last final update" will be to announce the acutal release of Roster Builder, which should be somewhere in the next 5 days. I am finishing up on the walkthru/help video and once I have that finished and posted, I can release Roster Builder to the wild.

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2-12-2020 UPDATE: See the above post, but I thought I would update this punch list too. New accomplishments are highleted and crossed out.

I recently got a new job and had to spend two weeks in another town getting trained for my new job. I spent my time in the evening drinking and finishing the Battle Armor code (you can now select a squad size of 4, 5 or 6) and getting a serious chunk of code written to handle three C3 networks. This past weekend, I squashed the last bug for that.

I also discovered that my windows were too big, so I had to revamp sizes and layouts of multiple windows. I also upgraded the method on how to select your numbers (gunnery/pilot scores, BA squad size and C3 network).

This is the punch list that remains for version 1:

  • Clean up Units to Organizations code (I fixed this Sunday night after writing the post)
  • Update the Gunnery/Pilot BV multiplier (CGL changed it when I wasn't looking)
  • Clean up the "Phone Home" code (the app will ping this website periodically to check for updates to the main database and application itself)
  • Detail which units are part of which C3 networks in the printed paperwork.

The new features to be seen in version 2 are at least these:

  • More units added to the main database
  • Aircraft external ordinance
  • (Possibly) up to 15 units in a roster. I now have the area to handle it, I just have to upgrade the code to count to 15 rather than 12
  • The ability to add custom units to your roster and at your option, share them with the rest of the community (I'm still thinking on that last part)

Features WAY down the line:

  • Full TO&E (you get to have a display that shows every unit in a particular slot in the Organization)

So there you have it. Keep tuned for updates!

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