I have busted my butt to get to the point to write this. Roster Builder 3.5 is on-line!

I have managed to get a few improvements into this version:

  • I have added "All/None" buttons for unit types and Organizations to help with the filtering when building a roster.
  • I "externalized" the Gunnery/Pilot matrix so I can update it when (not if) CGL changes it in the future. It was set in the code before and I would have had to release a new application version to update it. This will do it easily for both you and I because the app checks for and auto-downloads updates when it starts.
  • When building a roster, any unit in the pool who's BV is greater than the BV left in the list will turn red, so it's easier to see who will "fit or not."

I also discovered a lot of missing movement values (400+) in the main database. If you have a unit in your inventory with that issue, please delete it from and reload it into your inventory.

The one future feature I want to put in is a capability to build Alpha Strike rosters. What I am still working out is what information to put in the mouseover window. Please, all feedback on what you want to see would be greatly appreciated. I played AS once, at Adeptcon like 5+ years ago, so I don't remember a lot about it.

Work continues apace on the Mac/Linux versions. I am now writing the code to be compatible with all enviroments, 90% of which is addressing disk operations, the rest being screen formatting. I am momentarily stuck because I discovered a bug in one module about text alignment on a button. I'm stuck until the author gets the fix through the approval process and releases it into the wild.

The new format for the website is up and ready, I am still grokking on if I want to go through with the last feature, which would be to provide a map of players by Zip Code and gaming stores by address. It's already being done, but (to me) it's clunky and you don't have a way to reach out to the other players. My main hurdle is I would have to buy a dating extension for my website and that will run me about $100. Hit the Contact Me page to arrange send cash if you want it to happen. Either way, I'm putting the new website up on NYE.

Write comment (0 Comments)

I am making a lot of progress on the website revamp. I have gotten many things aligned properly, and just need to work out a couple of issues.

-CSS to change one module is not working, despite my trying everything without result. If you know CSS, please help. I will pay you for your time. hehehe, I had been beating my head on my desk for a week over this, and less than an hour after I wrote this article, my mind had grokked fully and I figured it out.

-I am trying to add a map where you can add your comtact information and you can see who is near you. A Google map of "Find Battletech Players by Zip coide."

-I am also shuffling my "deep dive" articles around to regroup them into more sensible categories.

I am setting the official roll out to 1/1/21. I may move it up if I get everything done and tested ahead of schedule.

Write comment (0 Comments)

Since my last update, I've advanced only 25 steps. I didn't get anything done this past week for a variety of reasons, including a LOT of work on the new web page, house maintenance, a pet died and a few more things.

Days left: 390
Steps from last report: 1147
Steps left: 1122
Units in Weekly Delta: -22
this stage Delta Current status: On-Track
126 0 Ready 38.9%
14 0 Repair 4.3%
0 0 Garnish 0.0%
0 0 Sealed 0.0%
1 0 Dipped 0.3%
45 0 Detail Painted 13.9%
61 0 Base painted 18.8%
22 0 Basecoated 6.8%
0 0 Unpainted 0.0%
7 0 Unassembled 2.2%
48 0 Unpurchased 14.8%

 

Hopefully I'll be able to get some BIHPOM time this coming week. I'm not comfortable with only a +32 par. See you in 2021!

Write comment (0 Comments)

I have grown weary of how graphics intensive the front page is, so I'm doing something about it. I dug up an old template that I bought to make another website in a project that fell through and never ended up using. I have been working with it in a "sandbox" environment (as opposed to this "production" website. In other words, you don't see it) and I am almost ready. I am still working out a few minor adjustments and one new feature.

Once I get those done, I'll move the changes over to here in the course of a weekend, probably overnight. Once that's done, I'm sure you will appreciate how much the website loads faster and certain items will be easier to find.

Painting challenge report is next week. See you then!

Write comment (0 Comments)

I think I am putting too big of a resposibility load on myself by trying to report weekly. Every time I head home from work during the week I tell myself, "You need to put in the painting time!" Yet I am mentally exhausted by the time I get home and only the looming weekly deadline time makes me panic even more. I've also been catching up on several major house issues, so my BIHPOM time (pronounced BISH-POM and means "Brush In Hand, Paint On Miniature", go read See Mark Paint) has been difficult to say the least.

I have managed to get the current Team Banzai inventory of 25 miniatures all up to Detail Painted, and even started applying paint to the dozen 1st Davion Guards to move them to the same milestoone. I also got a repair in as well. Once I figure out what I want to get for the last eleven 'Mechs for Team Banzai, plus the last eight vehicle miniatures for the 101st Irregulars, that will give me an easy boost.

I am also shifting the reporting here to monthly. I have 57 weeks left to go, I don't want to flood my feed (and you) with that many posts on the same subject. So, until I get this done, the first Monday of every month will be "report day."

Here's the numbers. My current Par is +53:

Days left: 404
Steps from last report: 1154
Steps left: 1147
Units in Weekly Delta: 7
this stage Delta Current status: On-Track
126 1 Ready 38.9%
14 -1 Repair 4.3%
0 0 Garnish 0.0%
0 0 Sealed 0.0%
1 0 Dipped 0.3%
30 6 Detail Painted 9.3%
73 -6 Base painted 22.5%
25 0 Basecoated 7.7%
0 0 Unpainted 0.0%
0 0 Unassembled 0.0%
55 0 Unpurchased 17.0%

I get four days off this week due to Thanksgiving, I hope I can get a lot done then.

Write comment (0 Comments)
Back to top