Well, I had yesterday scheduled to release Roster Builder 2.5, but my Windows release is not working. I'll have to recompile and try again. I managed to get to full "BattlePaperwork" mode activated as far as TO&E, except for Clans. The Clans can die in a fire for their "this is the way it must be, except on alternate Tuesdays" on their structure. It's giving me a migrane trying to make the programming work.

So you know what's in the pipeline, 3.0 will have the Clan TO&E working and you can build Alpha Strike rosters. Suggestions are welcome as well. If I include your suggestion, you get kudos.

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Hey all! "See Mark Paint" Version 3 has now been posted. I've gone from crushing Locusts to crushing Cicadas this thing is big enough. Enjoy!

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I have been quite busy recently. See Mark Paint 3rd edition is going through final review, I'm putting the finishing touches on the World Battletech Leauge, and I am working on bringing about the "BattlePaperwork" of having a real TO&E (Table of Organization and Equipment). This will show the layout and you can move units between the pool (left) and the TO&E to assign units. You can also print it out and Roster Builder will provide a detailed assessment of your Organizations. The final product will be different, but not much.

TOE screen

I have the standard IS Battlaion (with and without Command Lance), Square Battalion (With and without Command Lance) Augmented battalion and Comstar Level III set and ready to go. I still have to Grok on how to do the Clan structure.

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I just did a minor change, I got tired of the "image load" stuff from all of the rotating banners. I decided to go to a static format. I hope all y'all like this way better.

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With all of this pandemic stuff rolling around, I have had a significant amount of unstructured time fall into my hands. Here's what I've been doing with it.

First, more models painted. I currently have 27 miniatures waiting on an Army Painter dip and another 8 miniatures and 24 stands of Battle Armor waiting on detail painting. Once all those are painted, dipped, sealed and flocked, I'll be caught up. For a while, at least. I'm aiming for 7 battalions worth of units.

I'm also collaborating on a "COVID-19 friendly" BattleTech campaign. Should be seeing that in a couple of months.

Then there is Version 3 of See Mark Paint. A lot of practical experience to include, some new ideas and more practice needed on some things before I get to the actual writing and editing part.

Version 2.5 (or 3, haven't decided yet) of Roster Builder is still in the feature conceptualization stage. I know what the new features will be, I just have to figure out the interface and coding to "get there from here."

With all that out of the way, the whole reason for this post is to announce two articles in the Game Aids page, A BattleTech "To-Hit Computer" and a new compilation of thoughts on how to grow your local BattleTech community, after we can get closer than the next ZIP code over.

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