Hey all, In case you didn't notice, the "header line" up there in RED has a new item, Product Reviews. It is my honest assessment of various things to buy and/or use in our community. I am not getting any kind of free or discounted product to give a "rah-rah" review. If I do, I will tell you up front about it. No matter what, you will always get my truthful and honest opinion, especially if it's a "stay away from this" kind of review.

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Some updates for Roster Builder:

1. 3.6 is out, so you can build rosters without having to do all of the "Organization" work beforehand. It grabs data directly from the primary database that I use.

2. I made it easier to print rosters.

3. Roster Builder 4 will have two new features: Alpha Strike and Clan TO&E's. I have not grokked fully on these, but the grokking has commenced.

4. Yes, I am still working on a Mac/Linux version of Roster Builder. I am still having some technicial issues with one of the modules, but I'm trying to make it work.

5. I am working on a database of an Alpha Strike master database, I am working on how to integrate it with mine so you don't have to change your TO&E's, you will be able to build CBT or AS rosters the same way and using the same data.

As a side note, I will be doing some product reviews in the near future, look for those.

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Okay, a lot of changes since my last report.

First, I started the painting challenge because I wanted to be able to field two painted Regimental Combat Teams and a loaner battalion, which works out to be nine battalions. The object of this exercise was so I could field “pure” forces (one Command) of almost any size. I have many battle reports where usually it was a combination of Krushers and Group W units to “get the job done.”

The week before Christmas, I was looking at the mix of forces I have (and will have) and realized my #8 battalion (it didn't even have a name) wasn’t going to contribute anything meaningful to my force structure, just to my workload. Right now I have 3 combined arms Commands (a ‘Mech battalion and an infantry/vehicle/aerospace battalion), one ‘Mech only battalion and my newest battalion is mostly ‘Mechs with a small aerospace/vehicle presence. So, I dropped that unnamed battalion off the task list. That alone saved me 25% of the work I had set out before myself. My total step count dropped from 1,315 to 991.

I also revised my weekly task par from 23 to 25 just because it’s a “round number.” I did the math and I’ve actually been averaging 30 steps/week, but I don’t want this to be a race. It is a method of accountability to ensure steady progress to get the job completed in a timely manner and no more.

By a combination of these two factors, I have revised my finish date from NYE 2021 to July 25th, 2021, a full twenty-six weeks (six months) sooner. I will probably finish a week or two before that, but I’m aiming for a specific date to make sure I don’t slack off and get this done. Finishing early is just bragging rights.
Now that I’ve gotten that out of the way, let’s get to the details.

First, I managed to fill out the entire TO&E (Table of Organization & Equipment) for all battalions. I ordered the last miniatures I need from IWM yesterday morning. I got everyone detail painted except for 23 units of the 101st (and the ten units that I need to purchase). I also finally detail painted all of the battle armor, which was a chore I’ve been avoiding for months. I also discovered I "lied to myself" and backstepped about a dozen miniatures from Ready to Detail painted becaise I screwed up on the tracking spreadsheet. It's all good now. I'm still above par.

My plan (Custer had a plan...) involves dipping about 10-20 miniatures a day for the upcoming week. If the weather is good over the weekend, I'll start sealing them. Then it's a garnish of grass and done! With them at least.

Here's the numbers:

Days left: 147
Steps from last report: 798
Steps left: 697
Units in Monthly Delta: 101
this stage Delta Current status: On-Track
122 -4 Ready 42.4%
7 -7 Repair 2.4%
0 0 Garnish 0.0%
4 4 Sealed 1.4%
1 0 Dipped 0.3%
121 76 Detail Painted 42.0%
23 -38 Base painted 8.0%
0 -22 Basecoated 0.0%
0 0 Unpainted 0.0%
10 3 Unassembled 3.5%
0 -8 Unpurchased 0.0%

 

Here's (most of) the queue of miniatures waiting "to take the dip."

JPCpic.

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Okay everyone, MERRY CHRISTMAS (or whatever holiday you're currently celebrating).

I decided to go ahead and cut over to the new look today. Over the last several weeks, I've had to fight the CSS code, the author of the template, then review and update every article on the site. IThe links are all redone and the reviews are updated to reflect changed equipment and so on. Please enjoy!

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I have busted my butt to get to the point to write this. Roster Builder 3.5 is on-line!

I have managed to get a few improvements into this version:

  • I have added "All/None" buttons for unit types and Organizations to help with the filtering when building a roster.
  • I "externalized" the Gunnery/Pilot matrix so I can update it when (not if) CGL changes it in the future. It was set in the code before and I would have had to release a new application version to update it. This will do it easily for both you and I because the app checks for and auto-downloads updates when it starts.
  • When building a roster, any unit in the pool who's BV is greater than the BV left in the list will turn red, so it's easier to see who will "fit or not."

I also discovered a lot of missing movement values (400+) in the main database. If you have a unit in your inventory with that issue, please delete it from and reload it into your inventory.

The one future feature I want to put in is a capability to build Alpha Strike rosters. What I am still working out is what information to put in the mouseover window. Please, all feedback on what you want to see would be greatly appreciated. I played AS once, at Adeptcon like 5+ years ago, so I don't remember a lot about it.

Work continues apace on the Mac/Linux versions. I am now writing the code to be compatible with all enviroments, 90% of which is addressing disk operations, the rest being screen formatting. I am momentarily stuck because I discovered a bug in one module about text alignment on a button. I'm stuck until the author gets the fix through the approval process and releases it into the wild.

The new format for the website is up and ready, I am still grokking on if I want to go through with the last feature, which would be to provide a map of players by Zip Code and gaming stores by address. It's already being done, but (to me) it's clunky and you don't have a way to reach out to the other players. My main hurdle is I would have to buy a dating extension for my website and that will run me about $100. Hit the Contact Me page to arrange send cash if you want it to happen. Either way, I'm putting the new website up on NYE.

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