Priority SitRep

6/2/24. Found a free hour or two. Actively working on site. Email me mark@thebattletechzone.com if you find something messed up.

Making haste slowly

Everyone, while updates here are sparse, it's only because I'm very busy behind the scenes. Real Life has seriously been screwing with my gaming time. A new job, the unexpected passing of a very close friend, my hooptie doing a Blues Brothers and a whole lot more.

But those are neither here nor there.

Roster Builder 4 has been delayed. I was planning on getting it out today (May 19th). But finding a friend dead in his apartment kind of screws with your head. I did get the Clan TO&E worked out, and have gotten to build rosters using Alpha Strike units, I had forgotten the function to add non-Canon AS units. I'm giving you the option when you add a non-Canon CBT unit to also add it to the Alpha Strike side as well, plus entering non-Canon as just AS units. While I still have some things to Grok for that to work properly and elegantly, my subconcious is telling me "it will be soon." Soon for a fruit fly or soon for a mountain I can't tell you.

A medium priority once RB 4 is out is to continue porting this to Mac OSX and Unix. That's mostly screen layout, as I'm working off an old 13" MacBook Air. If you think I should be doing it on one of those 1000" display desktops, HMU so you can Zelle me the money because I don't have it.

I am also continuing my review of various Battletech-related products. I am waiting on one getting shpped to me, others are currently in various stages. Here's a picture of what I rolled out at a battle this past Saturday:

deathraydesigns1 sm

Once Roster Builder is out of the way, then work on the 5th edition of See Mark Paint will begin. I've decided to add a chapter on terrain and expanding the 3D printing information.

So, yes a lot is going on. I am making haste, but advancing slowly on many fronts simultaneously.

 

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