I have become weary of the 2D6 method to determine if a weapon hit the target. In my copious free time, I am going to attempt to correct this.

THIS WILL BE A FAN-DEVELOPED SYSTEM ONLY.

I HAVE NO SUPPORT OR PERMISSION FROM FANPRO/FASA/WIZKIDS/CATALYST OR ANYBODY ELSE TO DO THIS.

If you look at the 2D6 distribution below, you can see the radically disproportionate drop in the percentage to hit in the 5-6-7-8-9 region. In a linear distribution, the 4-5-6-7 (the middle of the 1D10 curve) the percentage of drop across these four numbers is 30%. Whereas, the 5-6-7-8-9 spread (this is five numbers due to the odd number of possible rolls), the drop in percentage to hit is 55.5%.

To roll % Chance + % Change To roll % Chance + % Change
2 100% 1 100%
3 97.2% 2.8% 2 90% 10.0%
4 91.7% 5.6% 3 80% 10.0%
5 83.3% 8.3% 4 70% 10.0%
6 72.2% 11.1% 5 60% 10.0%
7 58.3% 13.9% 6 50% 10.0%
8 41.7% 16.7% 7 40% 10.0%
9 27.8% 13.9% 8 30% 10.0%
10 16.7% 11.1% 9 20% 10.0%
11 8.3% 8.3% 10 (0) 10% 10.0%
12 2.8% 5.6%

 

I am not going to change the entire system to D10 because for falls, etc. being a hex-based game, you need a D6. For hit locations, the biggest part of the unit is the center torso, so again the distribution curve of 2D6 is more realistic to this part than a linear D10.

I realize that the gunnery multiplier table to adjust BV based on gunnery may have to be changed. It may also involve the movement modifier table will have some changes to it. I will have to see. I know this will not be an easy undertaking.

Once I have successfully tackled the hit percentage/gunnery issue, I will use that knowledge and experience to take a hard look at the piloting rolls.

Write comment (0 Comments)

Okay, so I got to messing around with the Battletech Roster Builder spreadsheet and decided to add some more features. The bad news is, I had to start using Macros. As long as this is the only place you get my spreadsheet, you can be reasonably sure the macros contain no malicious code.

So the new features are:

  • You can now field five Units per line item. This means you can use one line item to field up to an entire star of units.
  • Event Macros on the four Battalion tabs that will automatically rename the tab to the Battalion name. So if you put "Erandi Light Horse" into the Battalion name on one of the Battalion tabs, the tab will rename itself "Erandi Light Horse TO&E."
  • Button Macros on the List builder tab. You can sort your list by tonnage then Name, Tonnage and Battalion, Tonnage and Type of Unit (infantry, Vehicle, Battlemech, etc.), by the Type of unit only, and most importantly, Clear All Pilots. This will wipe all of the Pilot Gunnery/Piloting, If C3 is active and any external ordinance (in case of Aerospace) for all Unit groups. My contact email is in the spreadsheet if you want to suggest other sorting methods.
  • On the Print Roster, if you had multiple units from one line item, they would appear in different parts of the list. So with a lot of restructuring of cells, I got everyone together and in order.

Here is the link to the article.

Write comment (0 Comments)

On all of the wargaming forums and FB pages I frequent, I see one thread occur over and over again: I suck at painting my miniatures.

When I started painting, my miniatures sucked as well. My first wargaming tournament was at MidSouthCon 22. It was a 1750 point Warhammer 40K tournament and I ended up (I think) with Best General. There were four of us in the tournament, and two were teenagers. I had painted my force in 3 weeks because I spray painted them on the sprue, then clipped them out and assembled them. I used the Citadel Ultramarine Blue (as it was an Ultramarine force). What made the job REALLY bad was that I used to paint-pot (dip your brush in) Ultramarine Blue to touch up where the sprues were attached. They weren't the same color. The paint-pot was several shades darker.

In the years since, I have become a lot better. I can now paint to a "tabletop" standard, which means if you look at my models at arms length they look realistic. I am not the kind of person who wants to devote the time to paint models that look like they will walk off their bases and I am okay with that.

For those of you who think you suck at painting, and will always suck at painting, watch this.


 

Write comment (0 Comments)

In my "copious free time" lately, I have been working on a project. In the commission of that project, I saw a need and now have put the first project on hold until I can complete the second project. Both projects will be revealed at the appropriate time, but here is a proof of concept for the second project:

POC 15

Write comment (0 Comments)

Okay, I don't do posts on political, social or activist subjects. I have a whole 'nother blog for that.

But this one is about gaming, by no less than Randall Bills, the main creative driving force at Catalyst Game Labs, the current source for all things Battletech.

Here's what he has to say: I'm standing up.

I love gaming, be it board gaming or miniatures gaming. I personally don't get into RPG's or console gaming at all, and PC gaming very little. If you do, it doesn't hurt or bother me if you do. You are just as much a gamer as I am.

Gaming is a social instrument that is supposed to bring people together for an enjoyable encounter with other like-minded people. No one should have to put up with harassment of any kind, especially sexual harassment because the other gamer is female.

If you want to see my best Gunnery Sergeant Hartman impression, sexually harass a woman, belittle or just pick on someone in or near my presence. I will be on you like a pack of dogs on a three-legged cat.

gs hartman

I promise you, it will take a proctologist and two surgeons to get my foot out of your ass. I have a zero tolerance for things that are not right. Saying someone is "not a real gamer" because they don't game how you game, or being disrespectful to another person, especially one of those rare lady gamers is not right and I will seriously harsh your groove if I see you doing so.

Try me. You will be found wanting.

Write comment (0 Comments)
Back to top