Everyone, while updates here are sparse, it's only because I'm very busy behind the scenes. Real Life has seriously been screwing with my gaming time. A new job, the unexpected passing of a very close friend, my hooptie doing a Blues Brothers and a whole lot more.
Roster Builder 4 has been delayed. I was planning on getting it out today (May 19th). But finding a friend dead in his apartment kind of screws with your head. I did get the Clan TO&E worked out, and have gotten to build rosters using Alpha Strike units, I had forgotten the function to add non-Canon AS units. I'm giving you the option when you add a non-Canon CBT unit to also add it to the Alpha Strike side as well, plus entering non-Canon as just AS units. While I still have some things to Grok for that to work properly and elegantly, my subconcious is telling me "it will be soon." Soon for a fruit fly or soon for a mountain I can't tell you.
A medium priority once RB 4 is out is to continue porting this to Mac OSX and Unix. That's mostly screen layout, as I'm working off an old 13" MacBook Air. If you think I should be doing it on one of those 1000" display desktops, HMU so you can Zelle me the money because I don't have it.
I am also continuing my review of various Battletech-related products. I am waiting on one getting shpped to me, others are currently in various stages. Here's a picture of what I rolled out at a battle this past Saturday:
Once Roster Builder is out of the way, then work on the 5th edition of See Mark Paint will begin. I've decided to add a chapter on terrain and expanding the 3D printing information.
So, yes a lot is going on. I am making haste, but advancing slowly on many fronts simultaneously.