These articles relate my experience on how to design, build and paint models.

Build Your Forces >>

Learn about Strategy, Tactics and what to read so you can become a better general.

Lead Your Forces >>

Various aids to improve your gaming experience.

Enhance Your Gameplay >>

A Memphis Mircobrew of locally developed campaigns and scenarios.

Quaff a pint with us! >>

You can swat only so many of these guys at a time.

This was my first battle of the 3rd round of the Memphis Brush War campaign. I faced Kenny with my “heavy” command, the stipulation for this command was that no unit could weigh less than 65 tons.

Mark Kenny
gnats mark sm  gnats kenny sm

All Pilots 4/5
Archer -9K
Awesome -9Q
Glory Tank (3090 upgrade)
Marauder -5R
Schiltron Tank, Prime
Everyone but the Awesome was in
a C3 network, the Schiltron was the Master Node.

All Pilots 4/5

Devastator -1D
Hatchetman -3F
Drillson Tank (SRM) x2
Warrior VTOL x2
Toro A-6
Warhammer -6D
Asterion Battle Armor x4
Karnov VTOL
Locust -1M
Locust -1E

gnats eot 0 smTurn 1: Other than advancing, no shooting, which is the norm for BattleTech games. I did fire off an Arrow IV, aiming to a point to land next turn.

gnats eot 1 smTurn 2: Kenny starts executing a beautiful double-envelopment maneuver, with his Locusts on my left flank and the Karnov, Drillsons and Warriors on the other. The Karnov lands on the other side of the butte the Marauder and Schiltron were, while the Drillsons and Warriors kept going balls to the wall around said butte. I moved my Archer into a good position to welcome the Locusts next turn, leaving the Awesome and Glory to move up the middle.

For shooting, my turn 1 Arrow IV shot I aimed at a moderately good location. The target hex was right in front of the Warhammer stopped. My shot had a MoF of one, which meant it could have landed on the head of the Warhammer if I rolled a 2, or splashed the Warhammer on a 1, or the Warhammer and Toro on a 3. I haz a sad because I rolled a 4.

I also tried shooting the Warriors with the Marauder and direct fire with the Schiltron, missing all around due to the high modifiers.

gnats eot 2 smTurn 3: The Warriors flew right around my Schiltron/Marauder and went for the back of the Awesome. The Drillsons stopped two hexes away and started pounding on the Schiltron. Kenny’s Locusts did an excellent fake and my Archer got to my left flank to find only unoccupied territory. The Locusts had actually made it back to the middle of the board. The Karnov disgorged the Battle Armor and waited out the end of the turn. The Warhammer and Devastator kept marching up the board behind the woods where I couldn’t see or shoot them. My poor Marauder was doing the “what the heck was that?” and staring off blindly into space.

During shooting the Glory managed to kill one of the Warriors with a tail rotor hit. I also finally managed to notice I had *TWO* Arrow IV’s on my Schiltron.

gnats eot 3 smTurn 4: This is really where it started to go bad for me. The Karnov took off and flew up behind the Schiltron and using its ECM, jammed the Schiltron and collapsed my C3 network. A Locust got right behind my Marauder, still thinking units were going to come around the butte left-to-right in front of him, a Drillson, the Warrior and a Locust surrounded the Schiltron. The Awesome turned to present its front to an entire Lance of ‘Mechs coming at it and still got a Drillson in his rear. The Warhammer/Devastator combo made it into the woods to where they could shoot out but I couldn’t shoot in. The Archer is trying to recover from his error, but the noose is closing in on me fast.

Once the shooting started, the Locust, Warrior and a Drillson started seriously pounding on the Schiltron until it died. The Glory managed to kill the Drillson by the Schiltron and the other Drillson shot without effect into the back of the Awesome. The other Locust got to open a small hole in the back of the Marauder.

gnats eot 4 smTurn 5: To the Pain. The Marauder finally gets a clue he’s in Deep Doo-Doo and tries to get to safety. Too bad the Locust is faster than him and stays right on his back. The Warrior, keeping his movement modifier up, flies back to the Awesome, directly behind him. The Glory backs up and turns to catch the last Drillson in its sights. The Karnov lines up with the Locust into the back of the Marauder.

Shooting phase, the Glory hits the Warrior in the engine and the helicopter autorotates downward… right into water and drowns. Just as the Toro and two Battle Armors kill the Glory. The Karnov and Locust open the back of the Marauder even more. The Archer hits the Locust -1M hard enough that he goes into Forced Withdrawal.

gnats eot 5 smTurn 6: The Marauder really gets into the “FEET DON’T FAIL ME NOW!” mode. The Locust -1M likewise gets a case of the sensibles and heads toward his edge of the board. Too bad the Locust and Karnov are still faster and remain right behind him. The Awesome becomes the MVP of my side, he has been absorbing a massive amount of fire for several turns and refuses to go down. The Archer sees the writing on the wall and starts to withdraw.

Shooting means the end of the Glory, but not before he blows the leg off the Locust behind the Marauder.

gnats eot 6 smTurn 7: The Marauder makes it closer to the edge of the board while the Archer rushes to meet it. The Awesome continues to stand fast, even while the Hatchetman wants to give him a hug.

During shooting, the Marauder is pummeled enough that he falls over.

gnats eot 7 smTurn 8: The Archer gets into an unwilling threesome with the Toro in his face and the Drillson behind him. Everyone else surrounds the Awesome. The Marauder gets up and makes it off the board with an engine hit, a gyro hit and two points left in the CT structure.

Shooting, the Archer manages to knock the Toro down, while the Awesome finally falls from the sheer volume of firepower aimed at it.

At this point the game is called due to time.

gnats eot 8 smAfter action review:

I love my Awesome. He stood up to a Lances’ worth of heavy ‘Mechs for four turns, losing over half his armor and receiving a total of two internal hits in his left arm. He was doing some sick breakdancing moves avoiding most of everything thrown at him.

Kenny played magnificently. He collapsed my right flank, my C3 network and my C3 Master on turn 4. The Marauder never got a clear shot at anyone, thus was mostly ineffective. He left flank feint took my Archer out of the fight for several turns. His cheap forces tied up my heavy hitters all the while the Devastator/ Toro/ Hatchetman/ Warhammer core of his forces kept advancing, squeezing me into a smaller and smaller operating area.

I would have been even more impressed… if I wasn’t the focus of his efforts.

I managed to escape with 7,014 points while Kenny took the battle commandingly with 12,487.

I’ll call it in Kenny’s favor.

Comments powered by CComment

Battle Reports

So this turn in the Campaign I attempted to pivot and take Tony out of Vama.

Tony's Take-Out

I got some payback for the last battle.

Payback in Cash

You can swat only so many of these guys at a time.

Taken down by gnats
I welcome Philip back to Battletech from a 10 year
Get the Centurion!
We tried out a new scenario.
The long way
Okay, I met Don Saturday at gaming at Comic Cellar.
War At Sea
On 6/26/16, I organized a Battletech battle. I asked for something to speed up play and possibly welcome new players.
Close enough to shave with
Ernie and I showed up at Mid-South Hobbies today to kick off the Brush War Campaign, and have a pick-up game to get back into the Battletech mood.
Fall down, go BOOM
"It seemed like the thing to do at the time..."
We are the Dead
I just had my first battle of this Brush War Campaign. I thought I was in a pretty good position.
Whack-A-Mech
Today's Lesson: If you're going to try some new tactics, study them before the battle. Don't wing new tactics on the fly.
A 'Wild Hair' Batrep

Ouchies YouTube Batreps

#88 I don't like Change…

Nothing like the first time again...
#88 I don't like Change…

#87 No Refunds

The Prodigy would be proud of the Dervish, Quickcell not so much.
#87 No Refunds

#86 Lake Front Property III

100% legit all the way.
#86 Lake Front Property III

#84 Lake Front Property

Defiler and I assault a quaint vacation home.
#84 Lake Front Property

#80 Jacques! Start the engine!!!

It's not exactly 2v1. More like 2vRUN!
#80 Jacques! Start the engine!!!

#79 When in doubt...

Who needs ranged combat in the 31st millennium? I'm not *trying* to club baby seals I swear.
#79 When in doubt...

#78 Clan GETSUM

Gotta go! Go! GOOO!
#78 Clan GETSUM

#77 Rock 'Em Sock 'Em

We needed a micrometer to determine the winner in this match.
#77 Rock 'Em Sock 'Em

#76 Jade Falcon vs Society Aid Division

TRAITOR AND SWINE! Our uneasy truce on Akuts falls apart as a shady ally does what this band of allies do best.
#76 Jade Falcon vs Society Aid Division

#75 Jade Falcon vs Knights

#75 Jade Falcon vs Knights

#74 Jade Falcon vs. T-Rex Society

In this engagement I sorta over compensate and sell a little bit of my soul to make a point on a world of little value- fighting my ally.
#74 Jade Falcon vs. T-Rex Society

#73 Jade Falcon vs. KWSN

Campaign #2 (2015) continues! Engagement 1, Turn 4. The Jade Falcon Expeditionary, repels a blind raid of their campaign staging area.
#73 Jade Falcon vs. KWSN

#72 Jade Falcon vs. Society Aid Division

Campaign #2 (2015) continues! Engagement 3, Turn 3. The Jade Falcon Expeditionary, Beta Cluster, takes on the SAD 101st Unit for the southern continent of Akuts.
#72 Jade Falcon vs. Society Aid Division

#71 Jade Falcon vs. Davion 109th RCT

Campaign #2 (2015) continues! Engagement 2, Turn 2. The Jade Falcon Expeditionary, Alpha Cluster, takes on the 268th Thunderers from the Davion 109th on Panjang in a brushing conflict.
#71 Jade Falcon vs. Davion 109th RCT

#70 Jade Falcon vs. KWSN

A new campaign! The Jade Falcon Expeditionary opens up an LZ on a hostile world. It was supposed to be a milk run, not an ambush. Will they succeed?
#70 Jade Falcon vs. KWSN

#66 Fusiliers vs. TRC

The last round of the brush war campaign, we fight on the loosely populated Panjang against the scummy TRC.
#66 Fusiliers vs. TRC

#65 Fusiliers vs. BLNR

The BLNR have committed their forces to the siege of Carnot while far flung warlords pick off their less defended territories. This is the game that will make or break both them and the Fusiliers.
#65 Fusiliers vs. BLNR

#64 Fusiliers vs. TRC

Interception of the tide of landings over Carnot!
#64 Fusiliers vs. TRC

#63 WoB vs. Mercs

Round 3 Tourney Game at Midsouth Hobbies (9/27/14)
#63 WoB vs. Mercs

#62 WoB vs. Taurian

Round 2 Tourney Game at Midsouth Hobbies (9/27/14)
#62 WoB vs. Taurian

#61 WoB vs. Clan

Round 1 Tourney Game at Midsouth Hobbies (9/27/14)
#61 WoB vs. Clan

#60 Coalition vs. WoB

The air above gets hot as the battlefield gets contested in this Battletech game.
#60 Coalition vs. WoB

#59 Coalition vs. WoB

In this batrep I give the wrong name to everything proxied.
#59 Coalition vs. WoB

#58 Coalition vs. WoB

Boot up the C3i, it's time to buy some time.
#58 Coalition vs. WoB

#57 WoB vs. Coalition (Shiloh 5)

The Word of Blake Shiloh campaign comes to a close as a data breach forces this skirmish to be the last.
#57 WoB vs. Coalition (Shiloh 5)

#53 Cappellan vs. Taurian

DUST OFF THE FUSION REACTOR. Battletech 10k bv2 vs. 10k bv2; Inner Sphere theme.
#53 Cappellan vs. Taurian

#52 A&A WaS US vs. IJN Rematch

We play Axis and Allies War at Sea because the viewers requested it and we would of played it on our own anyway (protip: because it's fun).
#52 A&A WaS US vs. IJN Rematch

#33 Battletech!

Same as the last one, just less "Copyright-y". Riots abound and the HPG grid has gone off line. Is something afoot?
#33 Battletech!

#32 Solaris Death Match

We try a slightly different narration style and game altogether.
#32 Solaris Death Match

#31 WoB vs. Coalition (Shiloh 3&4)

Round 3&4 (out of 5) of Operation Scour follows into double jeopardy as the Word of Blake struggles against the Coalition forces.
#31 WoB vs. Coalition (Shiloh 3&4)

#30 WoB vs. Coalition (Shiloh 2)

Round 2 of Operation Scour continues as the WoB reel from the LZ and setup a hasty blocking formation.
#30 WoB vs. Coalition (Shiloh 2)

#29 WoB vs. Clan (Shiloh 1)

Operation Scour kicks off during the invasion of the WoB held planet of Shiloh in this 30k bv2 opening scenario. I like big games because the odds of the things that make battletech awesome are mediated by the sheer volume of things going on.
#29 WoB vs. Clan (Shiloh 1)

#28 WoB vs. Clan

Clan takes on the Word of Blake in Hasty Escalation... again. 5000pts
#28 WoB vs. Clan

#27 WoB vs. Clan

Clan takes on the Word of Blake in Hasty Escalation. 5000pts
#27 WoB vs. Clan

#26 WoB vs. Capellan Confederation

Capellans takes on the Word of Blake in a meeting engagement. 5000pts.
#26 WoB vs. Capellan Confederation

#25 WoB vs. Clan

Word Of Blake takes on the Clans in a meeting engagement. 5000pts.
#25 WoB vs. Clan

#21 Clan vs. Inner Sphere

Battletech BattleReport. 10k pts/side, 'Meeting Engament'. IS vs. Clan.
#21 Clan vs. Inner Sphere

#20 Domination

Battletech BattleReport. 30k pts/side, 'Domination'. BluFor vs. RedFor
#20 Domination

#19 Domination

Battletech BattleReport. 20,000pts, 'Domination'. Clan Jade Falcon Vs. Clan Chromium Pigeon/Taurian
#19 Domination

#17 Domination

The endangered Jade Dodo's breeding grounds are threatened by hungry periphery raiders. Will the Jade Falcon clan push them back or will a new bird enter the fried food arena in this play test of a "Flames of War" inspired scenario?
#17 Domination

#16 Group W vs. Comstar

Battletech Battle Report: Comstar and Group W go in the final "final" round. As Comstar finds themselves entering a quagmire they are unwilling to support, they make it one for Group W as well before dis-involving altogether.
#16 Group W vs. Comstar

#10 A&A WaS US vs. IJN

I get my feet wet in a naval game. Then feel bad about it. Axis & Allies: War at Sea Battle Report. Japanese Vs. Americans at 300pts.
#10 A&A WaS US vs. IJN

#7 Sorta Batrep

When life hands you lemons… Somewhere between getting to turn 3 after 5 hours, multiple equipment failures and a family emergency, this batrep wasn't meant to be done.
#7 Sorta Batrep

#6 Group W vs. Comstar Fight 3

Comstar and Group W go in the final round in a best of 3- and I find myself biting off more than I can chew.
#6 Group W vs. Comstar Fight 3

#5 Group W vs. Comstar Fight 2

Revengence! Tanks and mechs meet again in the hilly country land as Comstar pursues the Group W mercenaries into the rural areas.
#5 Group W vs. Comstar Fight 2

#4 Group W vs. Comstar Fight 1

Mercenary Vs. Comstar, Mech's Vs. Tanks, Long Distance charges vs... stacked dice? We got it all in this batrep.
#4 Group W vs. Comstar Fight 1

#3 Group W vs. Jade Falcon

In this battle report, Group W is tasked with probing the clan defensive line. Will they gather the recon data without incident or will clan Jade Falcon gather their salvage? Find out!
#3 Group W vs. Jade Falcon

#2 Jade Falcon vs Marik/Kurita

Will the Clan's let the lostech hardened candy shell technology fall to Innersphere hands? Find out!
#2 Jade Falcon vs Marik/Kurita

#1 Lyran/JF vs. Pirates/Mercs

Proof of concept time lapse shoot of a 20k/side BV meeting engagement.
#1 Lyran/JF vs. Pirates/Mercs

All material this website © 2012-2018 The Battletech Zone. Any pictures,
descriptions and opinions unless otherwise noted are those of the site's owner.
Permission to quote or copy sections is allowed if attribution is given
and linked back to this website.