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I played a teaching game with my friend Robert.

My friend Robert, whom I have played 40K with some years ago, expressed an interest in relearning Battletech. So, I did the only thing I could in such a case, which was to invite him to come up from Tupelo to Memphis and I would be all too glad to help him reacquire his knowledge in the game. I wasn't with him when he created his list, so he didn't realize that getting away from 4/5 pilots can drastically affect the final BV of a unit. I also found out by double-checking his list after the battle that I was using an old BV Skill Multiplyer Table. So, my points were off as well.

In the immortal words of Agent 86,

missed it

You'll see why in a moment.

We agreed to a build total of 15,000 points. Robert was reusing a list he used against a friend of his earlier in the week as they fumbled through the rules on their own, to some big mistakes. I had just acquired a couple of new pieces (War Dog and Heavy LRM carriers) and was on a mission to see how well they fit my play style. Because of the slow speed of the Heavy LRM carriers (2/3) I knew I was going to have to use them with the Indirect LRM Fire rules until they could get a clear field of fire.

For all pictures, click on them for full-sized in a new window.

Mark Robert (His list, my 'Mechs for this picture)
 mark sm  mibtm robert sm

Archer -2K (3/5)

Awesome -9Q (3/5)

Heavy LRM Carrier (3/5) x2

Hollander -F3 (3/4)

Locust -5M3 (4/5) x2

Marauder -5T (3/5)

War Dog -02FC (4/5)

Warhammer -4L (4/5)

Total, 15,830 points

Assassin -101 (4/4)

Battlemaster C (1/6)

Catapult -K4 (2/2)

Enforcer III -6T (4/6)

Hunchback -7S (2/5)

Jagermech -F (3/6)

Mad Cat IV Prime (2/2)

Spider -7KC (3/6)

Total, 24,506 points

You did not read that wrong, I was almost 6% over budget and he had 55% more points than I did. I consider Robert to be a brother and a man of great integrity. I am sure this happened through a simple lack of knowledge and experience. I know him well enough to know there is no other explaination.

Turn 1: As in all Battletech games, forces are moving off the edge of the board and vying for good position and firing arcs. Robert set his Battlemaster C (with a HAG-30 and a 1/6 pilot) in the best position of the board. He was in light woods, with heavy woods in front of him and a pretty much unobstructed field of fire. To close with him would be like charging a machinegun nest.

mibth eot 1 smMy battle plans were to send the Locusts up to spot for the LRM Carriers and Archer on their flanks. The War Dog was going to my left flank, to keep raiders off the Archer and the Hollander, Awesome, Warhammer and Marauder were the central force, able to go in any direction as needed.

Turn 2, The Hunchback (with a Supercharger) decides to fire that puppy up and boost his speed (the importance of this is for next turn). The only shot for the turn was Robert's Enforcer III at my Locust. Initially Robert wasn't going to take the shot, needing a 12 to hit and only having 16 shots, but I said, "You can shoot every turn in this game and not run out of ammo."

mibtm 2 dl 1 sm
Robert rolled a 12.

mibtm 2 dl 2 sm
My CT armor and structure
just equalled the damage
dealt by his gauss rifle.

mibtm 2 dl 3 sm
Result: Locust, dead by one shot.

I imagined the Locust looking down at the large hole that suddenly appeared in his torso and right before he collapsed, looking back up at the Enforcer and saying, "Dude. You, like, shot me!"

mibth eot 2 sm

Turn 3. Robert ran his Assassin up against a level 1 hill, in short range of the Awesome. The Awesome convinced the Assassin of the inadviseability of such kind of actions by hitting him with 4 PPC's to the torsos. Robert's Battlemaster paid the Awesome back with his HAG30, knocking him down. My core split, Marauder moving right, the Warhammer and Hollander left. The remaining Locust tried to get behind the Mad Cat, but did an Agent 86 and "missed it by that much." I was hoping he could remain upright for a kick, but Locusts don't stand up too well to a Mad Cat's at point blank range. While one of the PPC's hit, it was the multiple Streak SRM-6 hits that tore him up and knocked him over. The Hunchback decided to run that Supercharger again. sssssssSSSSSSSS[CLUNK]BBBBBRRRRRrrrrrrr...... He put himself into Forced Withdrawal by giving himself two engine hits. However the Hunchback got into a position to give one of the LRM Carriers a semi-bad day. The Jagermech advanced and gave what-for to the Hollander with his RAC-5's.

Never mind the Mobile HQ that appeared, he's there for show as I painted him at the same time as the Heavy LRM Carriers.

mibtm eot 3 smTurn 4. Right off the bat, the last Locust gets shot to death by the Mad Cat. The Assassin tries to back up and is likewise cored by the Awesome. And, like last turn, the Awesome gets a face full of HAG30. The hits knock him down (again) and puts him into Forced Withdrawal. The Hunchback is backing up, firing all the way. The Spider runs up on the LRM carriers and with the help of the Enforcer III kills one of them. The Jagermech continues to use his RAC5's to turn the Hollander into a Collander, blowing the left torso off and reducing the left leg down to a single structure point.

mibtm eot 4 smIt was at that point the game was called for time and inevitability. My dead consisted of both Locusts and an LRM Carrier, with my Awesome and Hollander in forced withdrawal. Robert's losses consisted of the dead Assassin and the Hunchback in FW.

Robert's tactics and play was almost flawless. This would have been a lot worse (for me) if Robert had rolled slightly better because he missed a bunch of easy shots. He had a solid firebase (Battlemaster) with light harassing flankers making excellent use of terrain and cover to kill the LRM carriers and his heavy hitters on his right flank.

On the other side, I played well under my ability. I was so focused on making sure Robert had a solid grasp of the flow and rules of the game and how to quickly figure to-hit numbers, I wasn't paying that much attention to my tactics. I didn't position my units very well, so I got off about half the shots I should have. Also, games like this are not the time to try new units and/or tactics.

Lessons learned. From here on out, only use Heavy LRM carriers where they can be infiltrated, or make sure the terrain has a clear killing field for them. Indirect LRM file sucks, big time. I am ambivalent on the War Dog. He is a brawler with a Gauss Rifle. The Hollander might see play again, however it seems to be a one-trick pony which doesn't fit well into my play style.

In a month or two, I am planning on a rematch with Robert when our schedules and logistics mesh again. I have promised him for our next meeting, "You will be seeing an optimized list set to Maximum Mayhem and I won't be in Tutorial mode."

Let's see what happens.

Battle Reports

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We tried out a new scenario.
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On 6/26/16, I organized a Battletech battle. I asked for something to speed up play and possibly welcome new players.
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Ernie and I showed up at Mid-South Hobbies today to kick off the Brush War Campaign, and have a pick-up game to get back into the Battletech mood.
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"It seemed like the thing to do at the time..."
We are the Dead
I just had my first battle of this Brush War Campaign. I thought I was in a pretty good position.
Whack-A-Mech
Today's Lesson: If you're going to try some new tactics, study them before the battle. Don't wing new tactics on the fly.
A 'Wild Hair' Batrep

Ouchies YouTube Batreps

#88 I don't like Change…

Nothing like the first time again...
#88 I don't like Change…

#87 No Refunds

The Prodigy would be proud of the Dervish, Quickcell not so much.
#87 No Refunds

#86 Lake Front Property III

100% legit all the way.
#86 Lake Front Property III

#84 Lake Front Property

Defiler and I assault a quaint vacation home.
#84 Lake Front Property

#80 Jacques! Start the engine!!!

It's not exactly 2v1. More like 2vRUN!
#80 Jacques! Start the engine!!!

#79 When in doubt...

Who needs ranged combat in the 31st millennium? I'm not *trying* to club baby seals I swear.
#79 When in doubt...

#78 Clan GETSUM

Gotta go! Go! GOOO!
#78 Clan GETSUM

#77 Rock 'Em Sock 'Em

We needed a micrometer to determine the winner in this match.
#77 Rock 'Em Sock 'Em

#76 Jade Falcon vs Society Aid Division

TRAITOR AND SWINE! Our uneasy truce on Akuts falls apart as a shady ally does what this band of allies do best.
#76 Jade Falcon vs Society Aid Division

#75 Jade Falcon vs Knights

#75 Jade Falcon vs Knights

#74 Jade Falcon vs. T-Rex Society

In this engagement I sorta over compensate and sell a little bit of my soul to make a point on a world of little value- fighting my ally.
#74 Jade Falcon vs. T-Rex Society

#73 Jade Falcon vs. KWSN

Campaign #2 (2015) continues! Engagement 1, Turn 4. The Jade Falcon Expeditionary, repels a blind raid of their campaign staging area.
#73 Jade Falcon vs. KWSN

#72 Jade Falcon vs. Society Aid Division

Campaign #2 (2015) continues! Engagement 3, Turn 3. The Jade Falcon Expeditionary, Beta Cluster, takes on the SAD 101st Unit for the southern continent of Akuts.
#72 Jade Falcon vs. Society Aid Division

#71 Jade Falcon vs. Davion 109th RCT

Campaign #2 (2015) continues! Engagement 2, Turn 2. The Jade Falcon Expeditionary, Alpha Cluster, takes on the 268th Thunderers from the Davion 109th on Panjang in a brushing conflict.
#71 Jade Falcon vs. Davion 109th RCT

#70 Jade Falcon vs. KWSN

A new campaign! The Jade Falcon Expeditionary opens up an LZ on a hostile world. It was supposed to be a milk run, not an ambush. Will they succeed?
#70 Jade Falcon vs. KWSN

#66 Fusiliers vs. TRC

The last round of the brush war campaign, we fight on the loosely populated Panjang against the scummy TRC.
#66 Fusiliers vs. TRC

#65 Fusiliers vs. BLNR

The BLNR have committed their forces to the siege of Carnot while far flung warlords pick off their less defended territories. This is the game that will make or break both them and the Fusiliers.
#65 Fusiliers vs. BLNR

#64 Fusiliers vs. TRC

Interception of the tide of landings over Carnot!
#64 Fusiliers vs. TRC

#63 WoB vs. Mercs

Round 3 Tourney Game at Midsouth Hobbies (9/27/14)
#63 WoB vs. Mercs

#62 WoB vs. Taurian

Round 2 Tourney Game at Midsouth Hobbies (9/27/14)
#62 WoB vs. Taurian

#61 WoB vs. Clan

Round 1 Tourney Game at Midsouth Hobbies (9/27/14)
#61 WoB vs. Clan

#60 Coalition vs. WoB

The air above gets hot as the battlefield gets contested in this Battletech game.
#60 Coalition vs. WoB

#59 Coalition vs. WoB

In this batrep I give the wrong name to everything proxied.
#59 Coalition vs. WoB

#58 Coalition vs. WoB

Boot up the C3i, it's time to buy some time.
#58 Coalition vs. WoB

#57 WoB vs. Coalition (Shiloh 5)

The Word of Blake Shiloh campaign comes to a close as a data breach forces this skirmish to be the last.
#57 WoB vs. Coalition (Shiloh 5)

#53 Cappellan vs. Taurian

DUST OFF THE FUSION REACTOR. Battletech 10k bv2 vs. 10k bv2; Inner Sphere theme.
#53 Cappellan vs. Taurian

#52 A&A WaS US vs. IJN Rematch

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#52 A&A WaS US vs. IJN Rematch

#33 Battletech!

Same as the last one, just less "Copyright-y". Riots abound and the HPG grid has gone off line. Is something afoot?
#33 Battletech!

#32 Solaris Death Match

We try a slightly different narration style and game altogether.
#32 Solaris Death Match

#31 WoB vs. Coalition (Shiloh 3&4)

Round 3&4 (out of 5) of Operation Scour follows into double jeopardy as the Word of Blake struggles against the Coalition forces.
#31 WoB vs. Coalition (Shiloh 3&4)

#30 WoB vs. Coalition (Shiloh 2)

Round 2 of Operation Scour continues as the WoB reel from the LZ and setup a hasty blocking formation.
#30 WoB vs. Coalition (Shiloh 2)

#29 WoB vs. Clan (Shiloh 1)

Operation Scour kicks off during the invasion of the WoB held planet of Shiloh in this 30k bv2 opening scenario. I like big games because the odds of the things that make battletech awesome are mediated by the sheer volume of things going on.
#29 WoB vs. Clan (Shiloh 1)

#28 WoB vs. Clan

Clan takes on the Word of Blake in Hasty Escalation... again. 5000pts
#28 WoB vs. Clan

#27 WoB vs. Clan

Clan takes on the Word of Blake in Hasty Escalation. 5000pts
#27 WoB vs. Clan

#26 WoB vs. Capellan Confederation

Capellans takes on the Word of Blake in a meeting engagement. 5000pts.
#26 WoB vs. Capellan Confederation

#25 WoB vs. Clan

Word Of Blake takes on the Clans in a meeting engagement. 5000pts.
#25 WoB vs. Clan

#21 Clan vs. Inner Sphere

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#21 Clan vs. Inner Sphere

#20 Domination

Battletech BattleReport. 30k pts/side, 'Domination'. BluFor vs. RedFor
#20 Domination

#19 Domination

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#19 Domination

#17 Domination

The endangered Jade Dodo's breeding grounds are threatened by hungry periphery raiders. Will the Jade Falcon clan push them back or will a new bird enter the fried food arena in this play test of a "Flames of War" inspired scenario?
#17 Domination

#16 Group W vs. Comstar

Battletech Battle Report: Comstar and Group W go in the final "final" round. As Comstar finds themselves entering a quagmire they are unwilling to support, they make it one for Group W as well before dis-involving altogether.
#16 Group W vs. Comstar

#10 A&A WaS US vs. IJN

I get my feet wet in a naval game. Then feel bad about it. Axis & Allies: War at Sea Battle Report. Japanese Vs. Americans at 300pts.
#10 A&A WaS US vs. IJN

#7 Sorta Batrep

When life hands you lemons… Somewhere between getting to turn 3 after 5 hours, multiple equipment failures and a family emergency, this batrep wasn't meant to be done.
#7 Sorta Batrep

#6 Group W vs. Comstar Fight 3

Comstar and Group W go in the final round in a best of 3- and I find myself biting off more than I can chew.
#6 Group W vs. Comstar Fight 3

#5 Group W vs. Comstar Fight 2

Revengence! Tanks and mechs meet again in the hilly country land as Comstar pursues the Group W mercenaries into the rural areas.
#5 Group W vs. Comstar Fight 2

#4 Group W vs. Comstar Fight 1

Mercenary Vs. Comstar, Mech's Vs. Tanks, Long Distance charges vs... stacked dice? We got it all in this batrep.
#4 Group W vs. Comstar Fight 1

#3 Group W vs. Jade Falcon

In this battle report, Group W is tasked with probing the clan defensive line. Will they gather the recon data without incident or will clan Jade Falcon gather their salvage? Find out!
#3 Group W vs. Jade Falcon

#2 Jade Falcon vs Marik/Kurita

Will the Clan's let the lostech hardened candy shell technology fall to Innersphere hands? Find out!
#2 Jade Falcon vs Marik/Kurita

#1 Lyran/JF vs. Pirates/Mercs

Proof of concept time lapse shoot of a 20k/side BV meeting engagement.
#1 Lyran/JF vs. Pirates/Mercs

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